Light_Fade — gradually changes the light level in a sector.
Light_Fade (tag, amount, tics);
Light_Fade ( tag, // Tag of affected sector amount, // New light level tics // How long to fade the light to its new level );
This special's function is the same whether you activate it on a line or use it in a script.
This special changes the light level gradually so that the player can see the light level increasing or decreasing. If you want to change the light instantly, you should use Light_ChangeToValue instead.
Hexen
Light_ChangeToValue | Light_Glow | Light_LowerByValue | Light_RaiseByValue