Diff on specs/udmf_zdoom.txt from commit 101107b

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Old version: Lines 117-122New version: Lines 117-124
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      locknumber = <int>;       // Line special is locked
      arg0str = <string>;       // Alternate string-based version of arg0
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      locknumber = <int>;       // Line special is locked
      arg0str = <string>;       // Alternate string-based version of arg0
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      transparent   = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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      * Note about arg0str

      For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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      * Note about arg0str

      For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
Old version: Lines 207-212New version: Lines 209-229
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      arg0str = <string>;       // Alternate string-based version of arg0
      gravity = <float>;        // Set per-actor gravity. Positive values are multiplied with the class's property, 
                                // negative values are used as their absolute. Default = 1.0.
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      arg0str = <string>;       // Alternate string-based version of arg0
      gravity = <float>;        // Set per-actor gravity. Positive values are multiplied with the class's property, 
                                // negative values are used as their absolute. Default = 1.0.
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      health = <int>;           // Set per-actor health. Positive values are multiplied with the class's property,
                                // negative values are used as their absolute. Default = 1.
                                
      renderstyle = <string>;   // Set per-actor render style, overriding the class default. Possible values can be "normal",
                                // "none", "add" or "additive", "subtract" or "subtractive", "stencil", "translucentstencil",
                                // "translucent", "fuzzy", "optfuzzy", "soultrans". Default is an empty string for no change.
      fillcolor = <integer>;    // Fill color used by the "stencil" and "translucentstencil" rendestyles, as RRGGBB value, default = 0x000000.
      alpha = <float>;          // Translucency of this actor (if applicable to renderstyle), default is 1.0.
      score = <int>;            // Score value of this actor, overriding the class default if not null. Default = 0.
      pitch = <integer>;        // Pitch of thing in degrees. Default = 0 (horizontal).
      roll = <integer>;         // Pitch of thing in degrees. Default = 0 (horizontal).
      scalex = <float>;         // Vertical scaling on thing. Default = 0 (ignored).
      scaley = <float>;         // Horizontal scaling on thing. Default = 0 (ignored).
      scale = <float>;          // Vertical and horizontal scaling on thing. Default = 0 (ignored).
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      * Note about arg0str
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      * Note about arg0str
Old version: Lines 335-340New version: Lines 352-360
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1.21 09.08.2013
Added waterzone sector property.
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1.21 09.08.2013
Added waterzone sector property.
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1.22 12.04.2014
Added transparent line property (to be folded back to core UDMF standard), and health, score, renderstyle, fillcolor, alpha, scale, scalex, scaley, pitch and roll thing properties.
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===============================================================================
EOF
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EOF
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