[Fixed] Maybe bugs, maybe not

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Maybe bugs, maybe not

Post by Enjay »

OK, not sure if this are important, intentional or what, but I noticed them (2.0.52)

The flats shown behind intermission texts (like before map07) seem to be rotated through 90°. Not a problem for most flats, but I suppose someone could be using one where orientation matters.

The kill monsters console command seems to leave monsters with their dormant flag set alive.
User avatar
randi
Site Admin
Posts: 7746
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Problem 1: Fixed.

Problem 2: It's supposed to be like that.
Post Reply

Return to “Closed Bugs [GZDoom]”