Somewhere in Hell - Madness Combat inspired mod (Grunts updated)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Eggs
- Posts: 58
- Joined: Mon Jan 09, 2017 10:13 pm
- Location: "I see nothing, I was not here, I did not even get up this morning!"
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
I'd like to report a small visual bug, the M16 uses the AK74U sprites when throwing a C4.
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
wHOOPS, easy fix though, thank you for pointing it out
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
More of an addon related issue but I found with Bullet Time X you can get stuck in place if you decided to say mash jump a bunch as Deimos while in bullet time
- Catsuki Subaru
- Posts: 13
- Joined: Tue Oct 24, 2023 10:34 pm
- Preferred Pronouns: He/Him
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
I've started seeing videos of the mod on my youtube feed! nice that it's getting around
- Catsuki Subaru
- Posts: 13
- Joined: Tue Oct 24, 2023 10:34 pm
- Preferred Pronouns: He/Him
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
quick, small bug i found with the chainsaw; releasing and pressing the button fast in the middle of using it makes it not play any weapon noise. I'm guessing it's because you can do it while the noise of the chainsaw stopping plays.
- Coolmc2222
- Posts: 7
- Joined: Fri Dec 11, 2020 11:05 am
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
This is a Great Mod! my only complaint is not being allowed to turn off the Sin City Filter
- AliciaPendragon
- Posts: 159
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)
Considering I am such a huge fan of Madness Combat, I LOVE this mod
A suggestion for this mod would be to make two characters, one that holds double the ammo for those that just want to play this mod as a more straightforward weapons mod
And Jebus for those Slaughtermaps.
A suggestion for this mod would be to make two characters, one that holds double the ammo for those that just want to play this mod as a more straightforward weapons mod
And Jebus for those Slaughtermaps.
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)
is is possible to throw weapon away anytime or just after using all of ammo?
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)
You should be able to dual wield in the mod right
What key is *that* now
What key is *that* now
Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)
Damn, i was looking for it and didn't notice that. Thanks.