Somewhere in Hell - Madness Combat inspired mod (Grunts updated)

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Eggs
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Eggs »

I'd like to report a small visual bug, the M16 uses the AK74U sprites when throwing a C4.
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Recurracy »

wHOOPS, easy fix though, thank you for pointing it out
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Linz
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Linz »

More of an addon related issue but I found with Bullet Time X you can get stuck in place if you decided to say mash jump a bunch as Deimos while in bullet time
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Catsuki Subaru
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Catsuki Subaru »

I've started seeing videos of the mod on my youtube feed! nice that it's getting around
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Catsuki Subaru
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Catsuki Subaru »

quick, small bug i found with the chainsaw; releasing and pressing the button fast in the middle of using it makes it not play any weapon noise. I'm guessing it's because you can do it while the noise of the chainsaw stopping plays.
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Coolmc2222
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Coolmc2222 »

This is a Great Mod! my only complaint is not being allowed to turn off the Sin City Filter
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AliciaPendragon
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by AliciaPendragon »

Considering I am such a huge fan of Madness Combat, I LOVE this mod

A suggestion for this mod would be to make two characters, one that holds double the ammo for those that just want to play this mod as a more straightforward weapons mod

And Jebus for those Slaughtermaps.
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.1 released)

Post by Recurracy »

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RaZZoR
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Post by RaZZoR »

is is possible to throw weapon away anytime or just after using all of ammo?
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Post by Recurracy »

RaZZoR wrote: Wed Jan 10, 2024 2:07 pm is is possible to throw weapon away anytime or just after using all of ammo?
you can throw it away by binding the "throw weapon" key, it's under inventory if im not mistaken
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Linz
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Post by Linz »

You should be able to dual wield in the mod right

What key is *that* now
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Recurracy
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Post by Recurracy »

Linz wrote: Wed Jan 10, 2024 3:52 pm You should be able to dual wield in the mod right

What key is *that* now
It's under Madness Combat options. To dual wield, press the appropriate bind then one of the slot numbers in quick succession
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RaZZoR
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Re: Somewhere in Hell - Madness Combat inspired mod (Alpha0.104 released)

Post by RaZZoR »

Recurracy wrote: Wed Jan 10, 2024 2:48 pm
RaZZoR wrote: Wed Jan 10, 2024 2:07 pm is is possible to throw weapon away anytime or just after using all of ammo?
you can throw it away by binding the "throw weapon" key, it's under inventory if im not mistaken
Damn, i was looking for it and didn't notice that. Thanks.
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