Custom Texture Thread.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
bimshwel
Posts: 705
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced
Contact:

Re: Custom Texture Thread.

Post by bimshwel »

In the photograph it is mist, but I imagined in the context of hell it was more accurate to refer to the substance as the product of fire, even if the player doesn't meet any of it up close, especially with the way there is glowing beneath it at points.
ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics! BUT since hell is apparently in space right next to Deimos maybe it has its own alternate physics anyhow that allow smoke to float horizontally, non-frozen liquids to be stood upon and physically adept human beings to run at the speed of automobiles.
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Quake+Doom textures.
Attachments
qauakeanddoom.png
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: Custom Texture Thread.

Post by ShadesMaster »

Hey it it OK if I use these in Slayer's Testanents - the "Doom in Quake" mod? Credit given.
Gez
 
 
Posts: 17836
Joined: Fri Jul 06, 2007 3:22 pm

Re: Custom Texture Thread.

Post by Gez »

bimshwel wrote:ALTHOUGH i suppose smoke would go up rather than float along above the surface. But I also know hardly anything about physics!
Well it's a simple question of buyancy. Is smoke lighter than air? Usually yes because it's way hotter than the surrounding air. Gas molecules take up more space when they're hot because they moleculespread their arms and legs around to cool down. Whereas when it's cold they curl up into fetal position to save warmth. So the same volume of smoke ends up containing less mass than the same volume of air because air is cold and smoke is hot, and that makes smoke lighter, and therefore buoyant, and it rises. It's basically the same process that happens in public transportation when someone who spreads to occupy two seats instead of just one gets thrown out through the window by the densely-packed crowd.

Now that we're done with the rigorously accurate description of the relevant physics, we can examine what happens to smoke in Hell. It is generally accepted that Hell is kind of a hot place. Like, the kind of place where a snowball doesn't have any chance. We can assume that the ambiant air would, therefore, be also very hot. What happens to smoke? Now it's barely any hotter than the surrounding air! At this point it becomes relevant to look at smoke's baggage. While air molecules are wandering around completely nekkid (that's why they're transparent), those smoke molecules have their travel bags filled with soot and ash! So they're kinda heavy. So the weight-per-volume of slightly-hotter-but-also-heavier smoke may end up being about the same as the weight-per-volume of slightly-colder-but-also-lighter air. And that reduces the buoyancy of the smoke.

And this has been an incredibly scientific examination at why smoke doesn't go up in Hell. 8-)
User avatar
Enjay
 
 
Posts: 26535
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Custom Texture Thread.

Post by Enjay »

I'm teaching the properties of gases at work at the moment. I'm not sure whether to use the above or not. :lol:
User avatar
bimshwel
Posts: 705
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced
Contact:

Re: Custom Texture Thread.

Post by bimshwel »

What! Well if smoke DOESN'T go up in hell then I was right the first time before I had thought about it at all! Ah ha HA, ho oh, yar ho har tee hee harbecue.
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Yeah Shade,you can use those. Really thankful that someone will use my work in their wads.
Last edited by Shibainumaster on Wed Dec 01, 2021 6:41 am, edited 2 times in total.
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Made these Icarus:Alien Vanguard texture edits today:
Attachments
Twood2.png
Twood2.png (1.29 KiB) Viewed 22433 times
Twood1.png
Twood1.png (824 Bytes) Viewed 22433 times
Twindow1.png
Twindow1.png (8.13 KiB) Viewed 22433 times
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Marble baron face + icarus rock textures:
Attachments
Trwall2.png
Trwall2.png (19.16 KiB) Viewed 22391 times
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Re: Custom Texture Thread.

Post by Nmn »

Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
Attachments
daysky3.png
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Nmn wrote:Lovin' those skies there!
Here's my day sky, 1024 wide, made from a bunch of different cloudy textures. Making this in the Doom palette was quite a challenge.
Feel free to use.
It's really easy on the eyes, very nice pallete work, good job.
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

forgot to finish this thing a year ago:
Attachments
PLAT2_2.png
PLAT2_2.png (12.7 KiB) Viewed 22211 times
willkuer
Posts: 267
Joined: Sat Jul 09, 2016 2:09 pm
Location: Austria

Re: Custom Texture Thread.

Post by willkuer »

Some Aliens style colony corridor wall/slope panels...
COLONY_CORRIDOR_SET.png
COLONY_CORRIDOR_SET.png (21.87 KiB) Viewed 21421 times
Some lo-fi low effort brush work demo... cheesing my weapon sprites in there :P
Spoiler:
...thinking about making a set. Nostromo style stuff would be cool too ^^
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Doom Pre-Beta doors:
Attachments
DOOR5.png
DOOR5.png (4.29 KiB) Viewed 20819 times
DOOR8.png
DOOR8.png (8.69 KiB) Viewed 20819 times
DOOR6.png
DOOR6.png (3.13 KiB) Viewed 20819 times
User avatar
Shibainumaster
Posts: 26
Joined: Sun Mar 07, 2021 11:15 am
Graphics Processor: Intel (Modern GZDoom)

Re: Custom Texture Thread.

Post by Shibainumaster »

Door or a decorative texture:
Attachments
BDOOR1.png
BDOOR1.png (19.58 KiB) Viewed 20315 times
Post Reply

Return to “Resources”