1 Bot causes massive slowdown
1 Bot causes massive slowdown
Hola,
I'm running a P2/450 with 256 megs of ram that normally runs Zdoom just fine. However, I've got a (very complex) pwad I'm working on. The Pwad runs just fine, no problems, but when I add a single bot to the game, it slows down to almost single-digit framerates.
The bots run fine on the normal levels, so clearly it's a problem with my pwad. Any advice on things that can be done to make it more bot-friendly?
Thanks.
I'm running a P2/450 with 256 megs of ram that normally runs Zdoom just fine. However, I've got a (very complex) pwad I'm working on. The Pwad runs just fine, no problems, but when I add a single bot to the game, it slows down to almost single-digit framerates.
The bots run fine on the normal levels, so clearly it's a problem with my pwad. Any advice on things that can be done to make it more bot-friendly?
Thanks.
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AFAIK there is no way to add custom bot nodes (correct me if I'm wrong?). When you first add bots to a level, they will watch the player(s) in the level and learn the movement of the level from him... in theory. Basically, as players move around they drop invisible "bread crumbs" (the bot nodes) that the bots use to move around the map. Thus the more you play, the more they learn the map.
IIRC, there is a cvar (can't remember it right now, I think it's off by default) that allows saving botnodes... somewhere... so that next time you load that level they can pick up where they left off.
IMHO, the bots are still too dumb to be of any real use. Perhaps for deathmatches on very simple levels, but I've never been able to get coop bots to leave the starting area, and even when they are around, they spend most of their time dying rather then helping me kill stuff.
IIRC, there is a cvar (can't remember it right now, I think it's off by default) that allows saving botnodes... somewhere... so that next time you load that level they can pick up where they left off.
IMHO, the bots are still too dumb to be of any real use. Perhaps for deathmatches on very simple levels, but I've never been able to get coop bots to leave the starting area, and even when they are around, they spend most of their time dying rather then helping me kill stuff.
You all give the bots too much credit. They are very stupid and just wander the level aimlessly with AI basically equivalent to a regular monsters. The only thing they keep track of on the level is the locations of all the items. In co-op games, if you get too far away from a bot, you'll probably never see it for the rest of the game, because it has no idea how to reach you.
Hrmm, what bots was I thinking of then?randy wrote:You all give the bots too much credit. They are very stupid and just wander the level aimlessly with AI basically equivalent to a regular monsters. The only thing they keep track of on the level is the locations of all the items. In co-op games, if you get too far away from a bot, you'll probably never see it for the rest of the game, because it has no idea how to reach you.