Tonemap Palette option (not on HUD/Weapons)

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samurai00
Posts: 1
Joined: Thu Apr 25, 2024 2:34 am

Tonemap Palette option (not on HUD/Weapons)

Post by samurai00 »

hello.
is there a way to make the tonemap palette option not apply on specific sprites/sections of the screen?
For example, I don't want the weapons shown on screen not be affected by it, but I want everything else to be
Is it even possible? Thanks

edit: forgot to say, I've found the "tonemap" file under the shaders section of gzdoom pk3. but I've got no idea on how to modify it so that X is excluded. i know the menu itself is excluded, so I suppose there must be a way
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