by HotWax » Sat Nov 15, 2003 3:53 am
AFAIK there is no way to add custom bot nodes (correct me if I'm wrong?). When you first add bots to a level, they will watch the player(s) in the level and learn the movement of the level from him... in theory. Basically, as players move around they drop invisible "bread crumbs" (the bot nodes) that the bots use to move around the map. Thus the more you play, the more they learn the map.
IIRC, there is a cvar (can't remember it right now, I think it's off by default) that allows saving botnodes... somewhere... so that next time you load that level they can pick up where they left off.
IMHO, the bots are still too dumb to be of any real use. Perhaps for deathmatches on very simple levels, but I've never been able to get coop bots to leave the starting area, and even when they are around, they spend most of their time dying rather then helping me kill stuff.
AFAIK there is no way to add custom bot nodes (correct me if I'm wrong?). When you first add bots to a level, they will watch the player(s) in the level and learn the movement of the level from him... in theory. Basically, as players move around they drop invisible "bread crumbs" (the bot nodes) that the bots use to move around the map. Thus the more you play, the more they learn the map.
IIRC, there is a cvar (can't remember it right now, I think it's off by default) that allows saving botnodes... somewhere... so that next time you load that level they can pick up where they left off.
IMHO, the bots are still too dumb to be of any real use. Perhaps for deathmatches on very simple levels, but I've never been able to get coop bots to leave the starting area, and even when they are around, they spend most of their time dying rather then helping me kill stuff. :(