ZDoom

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ZDoom 2.2.0 (Requires a DOOM, DOOM 2, HERETIC, HEXEN, or STRIFE IWAD)

ZDoom 2.2.0 (Win32) - 1.41 MB

Contains the executable for Windows platforms (Windows 95/98/ME/NT/2000/XP) and data files. Documentation hasn't been updated since ZDoom 1.22 (sorry), so it's not included. Nevertheless, there is some online documentation in the wiki to get you started. You need to provide your own game IWAD.

ZDoom 2.2.0 Source Code - 2.11 MB

This is the source code for ZDoom 2.2.0. It has been compressed with 7-Zip to conserve bandwidth and download time. You can build it with Visual C++ 2005 or GCC.

ZDL

Want a simple launcher to make using ZDoom easier? Try this.

Editing

ACC 1.46 Windows Version

This version of ACC runs under Windows and is only one third the size of the DOS version. You can use it from the command line directly or with any Windows editor except WadAuthor. If you are using WadAuthor or a DOS editor like ZETH, you need the DOS version of ACC below.

ACC 1.46 WadAuthor/DOS Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of acc released by Raven. This version has support for all the ZDoom language extensions and will work from ZETH without crashing.

ACC 1.46 Source Code

This is the latest source code for my version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version.

ZDBSP 1.9

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it.

ZDBSP 1.9 Source Code

This is the source code for ZDBSP 1.9. It includes project files for Visual C++ .NET 2003 and Visual C++ 6 and a Makefile for GCC.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor. (But good luck finding WadAuthor if you don't have it already. Its homepage seems to have dropped off the face of the Internet.)

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Demonstration WAD

Shows off some of the features that were new as of ZDoom 1.22.

Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbl creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Contains the source code for the editing utilities.

Editing Reference

Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.

Ancient 1.22 Release

ZDoom 1.22 (Win32)

Contains the executable for Windows platforms (Windows 95/98/ME/NT/2000/XP), documentation, and data files. Unless you have a very good reason not to, use the newer release above instead.

ZDoom 1.22 (Ancient) (Linux binaries)

Contains the executable for Linux platforms, documentation,and data files. Requires Hermes

ZDoom 1.17c (Even More Ancient) (DOS)

Contains the executable for MS-DOS platforms only. You will also need to download the above Windows zip for the documentation and data files. The DOS version does not support MUS/MIDI, joystick, or most of the recent ZDoom editing features. It is here only for those who cannot run a more recent version for some reason.

Ancient Source Code

Contains the soure code for ZDoom 1.22. Includes a Visual C++ 6 project file. There are some significant changes in here over 1.17c, and even though the old DOS code from 1.17c is present, it will require some work if you want to compile this under DOS. Look at the readme.txt file contained in the archive to find out what you need to build it, and see docs/classes.txt for a brief overview of the code restructuring.

Ancient Linux Source Code

Contains everything in the archive above plus files necessary to compile ZDoom under Linux.