I had hoped to put out a new version of ZDoom before the end of the year. Alas, the fates have conspired against me. I awoke today to discover that my computer would no longer recognize my hard drive. I probably won't be able to get a replacement for it until 2009, so that means there will be no new ZDooms this year.
As a consolation, here's
a new version of ACC instead. It includes support for setting #include directory search paths, courtesy of
CodeImp. This allows you to have two ACS files in the same directory where one includes the other, and it will always find the included file. Previously, this was problematic. There is also support for
features that will be available in the next version of ZDoom.
I believe most everything on the hard drive was either replaceable or expendable. Nevertheless, there are certain things I am sad to see go. This includes an archive of every ZDoom version I have ever released, both public and private. There was also a prototype of ZDoom using the Build engine's wall sorting algorithm that would have allowed for complex shaped polyobjects and multiple polyobjects per sector. And lastly, I had completely deciphered and documented all the important parts of the Blood map format. That's work I'll have to restart from scratch now.
Fortunately, I had no uncommitted changes in the trunk for the SVN repository, and my scripting language work was backed up on a flash drive, so I won't actually be set back any once I get the drive replaced.
(The worst part of this whole matter is that the drive was only four months old! The drive it replaced is still running fine in another computer.)